Experience
Counterplay Games
Narrative Lead
Aug. 2023 - Current
Senior Writer and Narrative Editor
Feb. 2023 - Aug. 2023
Narrative Editor
Dec. 2021 - Jan. 2023
Insight Editions
Contract Author
Nov. 2022 - Current
Hunt a Killer
Murder Mystery Box Company
Writer and Showrunner
Nov. 2019 - Dec. 2021
Bethesda Softworks
Quality Assurance Tester
and Quest Coordinator
May 2017 - Nov. 2019
Freelance
Murder Mystery Party Writer
and Event Runner
Jul. 2015 - Current
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Collaborate with a small team to script, feedback, and edit dialogue for narrative moments ranging from barks to cinematics
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Design and pitch narrative progression systems
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Create and develop diverse, engaging non-player characters with unique narrative arcs that support the game's themes and mechanics
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Write in-game text such as item, lore, and mechanics descriptions
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Created, iterated, and implemented a narrative work pipeline
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Titles: Godfall: Fire and Darkness, Unannounced Roguelike Shooter (2024)
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Deliver quality outlines and manuscripts under strict deadlines
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Create new work within the worlds of existing IP such as The Elder Scrolls Online and The Princess Bride
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Help design game flow for new line of interactive coloring books
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Publications: F*cking Go For It: A Not-So-Mindful Coloring Adventure (2023), Unannounced Princess Bride book (2024), Unannounced The Elder Scrolls Online book (2024)
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Write and revise unique documents in various character voices, including audio scripts, found fiction letters and notes, item descriptions, autopsies, newspaper articles, and police reports
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Pitch and develop complex stories and characters with a small team
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Led short-staffed team under extremely tight deadline to create first of a new product line: Camp Calamity premium box, which outperformed all prior products in expected sales
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Projects: Dead on the Vine, Camp Calamity, Off the Record, Mallory Rock
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Reported and regressed bugs, including text and localization issues
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Created and coordinated test plans, checklists, and assignments
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Served as point person for onboarding new testers, providing oversight with detailed verbal and written feedback
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Collaborated with developers to maintain narrative consistency within quests
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Projects: Dishonored: Death of the Outsider, Wolfenstein II: The New Colossus, The Elder Scrolls: Blades
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Single-handedly planned custom murder mystery parties for client groups ranging from 8 to 80+ people
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Collaborated with clients such as Marriott to understand and deliver ideal player experience
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Anticipated player thought process and actions in order to write succinct character profiles and tasks to guide players through game
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Write and design in-world documents for players to puzzle-solve
Education
University of Maryland
Montgomery College
Sept. 2012 - May 2016
Jan. 2017 - Aug. 2019
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A.A. Computer Gaming and Simulation
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B.A. English Language and Literature
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Minor in Creative Writing
Other Skills
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Proficient with JIRA, Hansoft, Asana, Helix ALM, Windows Office, all PC, handheld, and console devices
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Unity Certified 2017
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Experience coding in C#